Learn how easy it is to sync an existing GitHub or Google Code repo to a SourceForge project! See Demo

Close

Commit [r1271] Maximize Restore History

SHADERS: Use built-in light_direction uniform.

log0 2014-03-07

changed /vdrift-data/shaders/gl2/full.frag
changed /vdrift-data/shaders/gl2/full.vert
changed /vdrift-data/shaders/gl2/full_noshadow.frag
changed /vdrift-data/shaders/gl2/depthonly.vert
changed /vdrift-data/shaders/gl2/gbufferfill.vert
changed /vdrift-data/shaders/gl2/simple.frag
changed /vdrift-data/shaders/gl2/lightaccumulate.frag
changed /vdrift-data/shaders/gl2/depthgen.vert
changed /vdrift-data/shaders/gl2/skybox.frag
/vdrift-data/shaders/gl2/full.frag Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/full.vert Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/full_noshadow.frag Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/depthonly.vert Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/gbufferfill.vert Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/simple.frag Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/lightaccumulate.frag Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/depthgen.vert Diff Switch to side-by-side view
Loading...
/vdrift-data/shaders/gl2/skybox.frag Diff Switch to side-by-side view
Loading...