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Maurice Dalaimo III

Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER

This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility.

Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial)

Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc

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Physx 2 way reactions and auto collision shapes
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Collision Shapes and Response options set with 1 code line
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Character input handling of animation frames & physx
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Writing Code in VB .Net
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Character Skinned Mesh Animation & PHYSX LOADING
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CLOTH auto loading from child/sibling meshs of single .X

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