#19 Menu accelerator with joypad inputs

May Add
open
nobody
Control (6)
5
2015-05-11
2010-12-03
Anonymous
No

The menu accelerator keys should recognize joypad inputs. Who doesn't want to map your joystick keys to certain save/load actions? It's very useful for both playing and developing.

Discussion

  • the thing is, the GUI as far as i know uses Windows Messaging, which accepts keyboard and mouse only, this is a default capability in MFC gui's afaik, adding in directinput would complicate the gui further and we aren't intending to keep mfc anyway.....

     

  • Anonymous
    2011-02-04

    What bout a simple macro editor or sth similar? It accept key or joypad input and convert them into desired keystrokes? Nothing need to be complex, just a simple built-in key-mapping utility

     
    Last edit: Anonymous 2015-04-15
  • skid
    skid
    2015-05-11

    • summary: Miss only one tiny but essentially useful func --> Menu accelerator with joypad inputs
    • Group: --> May Add