#19 Miss only one tiny but essentially useful func

open
nobody
Control (6)
5
2010-12-03
2010-12-03
Anonymous
No

The menu accelerator keys should recognize joypad inputs. Who doesn't want to map your joystick keys to certain save/load actions? It's very useful for both playing and developing.

Discussion

  • the thing is, the GUI as far as i know uses Windows Messaging, which accepts keyboard and mouse only, this is a default capability in MFC gui's afaik, adding in directinput would complicate the gui further and we aren't intending to keep mfc anyway.....

     

  • Anonymous
    2011-02-04

    What bout a simple macro editor or sth similar? It accept key or joypad input and convert them into desired keystrokes? Nothing need to be complex, just a simple built-in key-mapping utility