#127 Bug in Multi-Threaded Pixel Filters

Verified
open-accepted
nobody
Graphics (20)
5
2012-10-05
2012-10-05
Aaron Peschel
No

Enabling Multi-Threading (D3D) option for pixel filter causes different output than the single threaded version. This results in minor artifacts that do not exist in the single threaded version.

Have not seen code, but suspect that data dependencies in the algorithms have not been resolved for multi-threaded use.

Would attach screenshots, but Pixel Filter post-processing does not seem to apply to screenshots.

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    • milestone: --> Verified
    • status: open --> open-accepted
     
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