#74 No textures on switch to fullscreen (SDL)

critical
open-later
nobody
nv (10)
1
2000-12-11
2000-10-10
No

When I run a OpenGL program, and switch to fullscreen, all the textures disapear. The other way around has the same effect, from fullscreen to windowed mode.
I have a Viper330 (Riva128, 4Mb) and I use SDL to create a glx context. The Xwindows is in 800x600, as otherwise it doesn't have any memory left to create the context.

This is not a SDL bug as it works under windows (same video card) and both linux and windows work correct with a mga200 card.

John

Discussion

  • Frank C. Earl
    Frank C. Earl
    2000-10-30

    Set resolution to "later"- we don't have good technical data on the NVidia product lines (in spite of them being so open with their first chipsets.) This one's probably going to sit on the back burner for a little while.

     
  • Frank C. Earl
    Frank C. Earl
    2000-10-30

    • milestone: 100100 --> critical
    • status: open --> open-later
     
  • Frank C. Earl
    Frank C. Earl
    2000-10-30

    • priority: 5 --> 3
     
  • Frank C. Earl
    Frank C. Earl
    2000-12-11

    • priority: 3 --> 1