#7 Smoke test level lighting does not work

v1.0_(example)
open
nobody
None
5
2012-12-14
2010-02-28
Anonymous
No

The lighting in the smoke test level does not work correctly.

The solution is to add the line

DynamicLights=True

in UTEngine.ini.

This file is not provided with usarsim, so I do not know how to fix this. I
could add UTEngine.ini, but I don't know how much machine-dependent
settings are in there.

Discussion

  • Okke Formsma
    Okke Formsma
    2010-03-01

    The only thing we could think of is putting the following lines in DefaultEngine.ini (thanks bas)

    [SystemSettings]
    DynamicLights=True

    This computer sets DynamicLights=True by default, and as such I can not test if this really works. I suspect it not to work, as setting it to 'False' and recompiling does not override dynamiclights.

    Let's wait and see if someone actually runs into this.

     
  • We have seen this problem before. There are two things that you can try with your levels lighting. The first is to add a light of type "skylight". This will illuminate your entire level.

    The second is to edit your point lights and set the Dynamic flag (under Light->LightComponent->LightingChannels) to true.

    Please let me know if one of these works for you.

    Steveb.