I'm new at Unity and I've downloaded and imported the "UnityMol-r676-SweetUnityMol" version of UnityMol in Unity3D to implement in my Summer Internship Project.
My project aims to allow molecular visualing (and later manipulation) with Kinect pre-defined movements.
I opened the scene "Molecule.unity" and Played the scene and several errors appeared as I tested the features.
Dear all,
I'm new at Unity and I've downloaded and imported the "UnityMol-r676-SweetUnityMol" version of UnityMol in Unity3D to implement in my Summer Internship Project.
My project aims to allow molecular visualing (and later manipulation) with Kinect pre-defined movements.
I opened the scene "Molecule.unity" and Played the scene and several errors appeared as I tested the features.
VRPNManager.Update () (at Assets/Scripts/VRPNManager.cs:89)
312x
VRPNManager.Start () (at Assets/Scripts/VRPNManager.cs:80)
1x
3.UnityException: Tag: is not defined.
PostProcessing.SubGenerateMeshes (System.Collections.Generic.List
1 meshes, System.String tag, System.String gameobj) (at Assets/Scripts/Molecule/SecondaryStructures/PostProcessing.cs:164) PostProcessing.GenerateMeshes (System.Collections.Generic.List
1 vertices, System.Collections.Generic.List1 normals, System.Collections.Generic.List
1 triangles, System.Collections.Generic.List1 colors, System.Int32[] ss, System.String tag, System.String gameobj) (at Assets/Scripts/Molecule/SecondaryStructures/PostProcessing.cs:314) Ribbons.CreateRibbons (System.Collections.Generic.List
1 residueDicts, System.Collections.Generic.List1 sslist, System.Collections.Generic.List
1 handedlist) (at Assets/Scripts/Molecule/SecondaryStructures/Ribbons.cs:1045)Ribbons.CreateRibbons () (at Assets/Scripts/Molecule/SecondaryStructures/Ribbons.cs:895)
UI.LoadTypeGUI.SecStructMenu (Int32 a) (at Assets/Scripts/UI/LoadTypeGUI.cs:3063)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUIBindings.gen.cs:1458)
1x
4.UnityException: Tag: is not defined.
.......(at Assets/Scripts/UI/LoadTypeGUI.cs:2909)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUIBindings.gen.cs:1458)
1x
5.ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUILayoutUtilityBindings.gen.cs:511)
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUILayoutUtilityBindings.gen.cs:208)
UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUILayoutBindings.gen.cs:235)
UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUILayoutBindings.gen.cs:227)
UI.LoadTypeGUI.SetTitle (System.String s) (at Assets/Scripts/UI/LoadTypeGUI.cs:182)
UI.LoadTypeGUI.HyperballStyle (Int32 a) (at Assets/Scripts/UI/LoadTypeGUI.cs:2621)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GUIBindings.gen.cs:1458)
1x
-->Errors 3 and 4 are those I would like to solve firstly since seeing the secondary would be a blast in my animation project.
Thanks in Advance,
Rui Garcia
Hi,
What version of Unity3D do you use?
Sébastien Doutreligne
Doctorant - Laboratoire de Biochimie Théorique - IBPC - CNRS UPR 9080
Last edit: Sébastien Doutreligne 2015-07-10