As the topic says, it would be extremely useful to have support for the _sunlight, _sun_mangle, and _sunlight_color fields in worldspawn for Hexen 2, like many Quake 1 compilers support, as it would make outdoor areas way more feasible since they wouldn't require point-lights. Would you guys be able to add support for this somehow? Even having the "light" key for universal ambient light levels for maps would be very useful.
Also, is it possible to add colored lighting support to the light compiler?
I can try for sure but no promises for the time being: it might or might not make into v1.5.5 release which I am planning.