PAUSE is a valid key, but cannot be bound at will as it seems to be hard wired to pause the game. When pressing the key a 'cd pause', but not a 'midi_pause' command is issued.
> PAUSE is a valid key, but cannot be bound at will as it
> seems to be hard wired to pause the game.
Yes it is hardwired, this was done on purpose when I was
working on the dos port of the engine.
> When pressing the key a 'cd pause', but not a 'midi_pause'
> command is issued.
I don't understand this part??
> I wouldn't mind it being hardwired if it did what I expect
> it to do, which is pausing the game including all sound;
> when listening to CD audio, playback is indeed paused. When
> listening to MIDI, playback isn't paused. When listening to
> both (which doesn't really make sense, I know) also only CD
> playback is paused.
Fixed CL_ParseServerMessage() so that midi (background music) is
paused/resumed along with cdaudio upon the pause message. Fix is
in the CVS, will be integrated in the next release. Closing the bug.