My current debugging indicates that the failure is in IFXCOMInitialize()
if( IFXSUCCESS(result) ) { // IFXDEBUG_STARTUP(); result = IFXCOMInitialize(); } printf("vtkU3DExporter 00003\n");
if( !IFXSUCCESS(result) ) return; printf("vtkU3DExporter 00004\n");
I'll have time to hunt for bugs this weekend. Do you have Windows 7 32 or 64 bit?
As to GitHub - as you can see from the amount of traffic on this forum, the demand was not-existent.
I found the problem. The CMakeLists.txt for u3d did not install to IFXCore.dll on Windows.
Once the installation is fixed, it runs fine.
The installation directory structure between Linux and Windows is different so that is a concern too and need to be address.
Cheers
I am on 64bit.
No worries about GitHub, what repo are you using to check-in your code ? Can you use SourceForge, will that cause confusion due to same name "U3D" ?
It must be already on sf as part of MathGL project. Here it is - https://sourceforge.net/p/mathgl/code/HEAD/tree/u3d/
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My current debugging indicates that the failure is in IFXCOMInitialize()
if( IFXSUCCESS(result) )
{
// IFXDEBUG_STARTUP();
result = IFXCOMInitialize();
}
printf("vtkU3DExporter 00003\n");
if( !IFXSUCCESS(result) )
return;
printf("vtkU3DExporter 00004\n");
I'll have time to hunt for bugs this weekend.
Do you have Windows 7 32 or 64 bit?
As to GitHub - as you can see from the amount of traffic on this forum, the demand was not-existent.
I found the problem. The CMakeLists.txt for u3d did not install to IFXCore.dll on Windows.
Once the installation is fixed, it runs fine.
The installation directory structure between Linux and Windows is different so that is a concern too and need to be address.
Cheers
I am on 64bit.
No worries about GitHub, what repo are you using to check-in your code ? Can you use SourceForge, will that cause confusion due to same name "U3D" ?
It must be already on sf as part of MathGL project.
Here it is -
https://sourceforge.net/p/mathgl/code/HEAD/tree/u3d/