Texture filter mode change

dotorimook
2013-06-20
2013-06-21
  • dotorimook
    dotorimook
    2013-06-20

    Hi

    I think Helloworld example model's texture filter mode is linear.
    I want to change texture filter mode into nearest.

    I add the code like this:

    result = pTextureObject->SetMipMode(IFX_NEAREST);
    result = pTextureObject->SetMagFilterMode(IFX_NEAREST);
    result = pTextureObject->SetMinFilterMode(IFX_NEAREST);
    

    However, it showed no difference.

    Does anyone know how to?

     
  • it showed no difference.

    What was "it" - Adobe PDF viewer or Intel U3D viewer?
    And if Adobe - what rendering mode was used?
    Put your sample files online and I'll try to view them and report if I see any difference in my setup.

     
  • dotorimook
    dotorimook
    2013-06-21

    I just added the upper code in the HelloWorld.cpp.

    I read the output file using both SamplePlayer and PDF Viewer,

    but it has no difference in the texture filter mode.

     
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