#33 store restocking

open
nobody
None
5
2004-12-31
2004-12-31
Sean Middleditch
No

Stores, especially in towns, end up being stocked with
items that will never be bought. For example, the
weapon stores in two of the towns in my game have no
swords that I would use, even as a backup for when my
main weapon is destroyed. The only current way to
reset a store is to buy its stock, which can often be
rather expensive.

Stores should instead have a timestamp on all
inventory, and if that timestamp gets to be too old,
the item should be cleared and a new one put in.

This should also only happen when a character enters
the map (or some similar event) to avoid having
inventory "mysteriously" change while the player is
browsing the store.

Discussion

  • Sytel
    Sytel
    2005-04-03

    Logged In: YES
    user_id=1094216

    Yes! This, or something like it, would be a very nice thing to
    have. It would make store visits more interesting...