Right now this is not so much of a bug report as a
request for persons to help me check to see if it is a
bug which exists.
I am not certain, but it seems that in the gameplay
(word cascade, key cascade, and free-type) we may be
overblitting on occassion. This will slow down
By overblitting, I mean that we may be blitting images
more than once. I.e., when we blit the background over
a moved sprite, we may be blitting that background more
than once, or when we blit a moved sprite, that may be
blitted more than once.
I have not had sufficient time to go in and verify
this myself, but I hope to soon.
If this problem exists, then it is a problem with my
implimentation of the dirty blit algorythm.
We need to check to see if it is fact doing this, and
if so, fix it.