Search patches: status:closed-rejected or status:wont-fix or status:closed-invalid or status:closed-duplicate or status:closed-out-of-date or status:closed-accepted or status:closed or status:closed-fixed Maximize Restore

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104 ProAI Updates (Purchase/Place AI enhancements/fixes) Unstable (example) closed-accepted Chris Duncan 2014-07-28 2014-08-05  
103 ProAI Updates (Purchase/Place AI simulation) Unstable (example) closed-accepted Chris Duncan 2014-07-19 2014-07-21  
102 ProAI Updates (Purchase/Place AI initial implementation) Unstable (example) closed-accepted Chris Duncan 2014-07-10 2014-07-10  
101 ProAI Updates (Combat/NonCombat move bug fixes and enhancements) Unstable (example) closed-accepted Chris Duncan 2014-06-07 2014-07-21  
100 ProAI Updates (NonCombatMoveAI initial implementation) Unstable (example) closed-accepted Chris Duncan 2014-05-21 2014-05-21  
99 ProAI Updates (Refactoring, bug fixes, started non-combat move AI) Unstable (example) closed-accepted Chris Duncan 2014-05-08 2014-05-08  
98 ProAI Updates (Refactoring, bug fixes, enhancements) Unstable (example) closed-accepted Chris Duncan 2014-05-01 2014-05-01  
97 ProAI Updates (Retreat AI Implementation, Amphibious Assault Enhancements) Unstable (example) closed-accepted Chris Duncan 2014-04-19 2014-04-19  
96 ProAI Updates (Amphibious Assault Bug Fixes) Unstable (example) closed-accepted Chris Duncan 2014-04-11 2014-04-19  
95 ProAI Updates (CombatMoveAI optimization, bug fixes) Unstable (example) closed-accepted Chris Duncan 2014-04-04 2014-04-05  
94 ProAI Updates (BattleCalc Optimization and Logging Window) Unstable (example) closed-accepted Chris Duncan 2014-03-28 2014-04-04  
93 Allow non-combat unload if there are enemy infrastructure units present Unstable (example) closed-accepted Chris Duncan 2014-03-23 2014-03-28  
92 ProAI Updates (Attacking Unit Placement) Unstable (example) closed-accepted Chris Duncan 2014-03-21 2014-03-22  
91 Allow reseting unit state at the beginning of the move delegate Unstable (example) closed-accepted Chris Duncan 2014-03-17 2014-03-17  
90 Change ownership of abandoned territory even if infrastructure is present Unstable (example) closed-duplicate Chris Duncan 2014-03-17 2014-03-17  
89 Territory should be taken when abandoned but infrastructure remains Unstable (example) closed-accepted Chris Duncan 2014-03-17 2014-03-17  
88 ProAI Updates (Amphibious Assaults) Unstable (example) closed-accepted Chris Duncan 2014-03-13 2014-03-13  
87 Add Initial Version of Pro AI Unstable (example) closed-accepted Chris Duncan 2014-03-09 2014-03-13  
82 Fix a few land-unit related matches Unstable (example) closed-accepted Chris Duncan 2014-01-27 2014-01-27  
81 fix typo in AA confirmation Unstable (example) closed-accepted Chris Duncan 2014-01-12 2014-01-13  
80 Preserve "notify me" setting when posting to AxisAndAllies.org Unstable (example) closed-accepted Chris Duncan 2013-09-25 2014-01-05  
79 don't fire AA guns on start of movement if already firing on end of movement Unstable (example) closed-accepted Chris Duncan 2013-09-25 2014-01-13  
78 change ownership of contested territories that are abandoned to the enemy Unstable (example) closed-accepted Chris Duncan 2013-09-25 2014-01-11  
77 defender takes over a territory after winning a battle Unstable (example) closed-accepted Chris Duncan 2013-09-25 2014-01-11  
76 allow changeOwnership on null owned territory Unstable (example) closed-accepted Chris Duncan 2013-09-25 2014-01-02  
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