I was just looking at writing AI code for Tic Tac Toe. That got me thinking about notification, and I realized that so far I've only been testing on a single machine (no network tests yet).

If something happens on the AI's turn (or a networked player's turn) that needs to be displayed on the UI of all players, how can that be done?

I wasn't even sure how TripleA handled end-of-game notification, so I ran a sample local game. When the game ended (Axis military victory), I didn't get any notification. I looked back at the History, and it did show up there, but that was all that happened.

Does the existing code support notification to all clients?

Thanks,
Lane