I have the version 1.8.0.5
I am finally in the stage of invading the enemy with my, all in attack on japan. So in order to win I HAVE to do it this way, but the game crashes no matter how many times I reload the game and try.
Here is my total report i got when it crashed:
triplea.engine.version.bin:1.8.0.5
Exception in thread "Triplea start thread" java.lang.IllegalStateException: Not being carried, unit:infantry owned by Americans transport:bomber owned by Americans
at games.strategy.triplea.delegate.TransportTracker.unloadAirTransportChange(TransportTracker.java:198)
at games.strategy.triplea.delegate.MustFightBattle.landParatroops(MustFightBattle.java:2660)
at games.strategy.triplea.delegate.MustFightBattle.access$700(MustFightBattle.java:73)
at games.strategy.triplea.delegate.MustFightBattle$9.execute(MustFightBattle.java:851)
at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:51)
at games.strategy.triplea.delegate.MustFightBattle.fight(MustFightBattle.java:438)
at games.strategy.triplea.delegate.BattleDelegate.fightBattle(BattleDelegate.java:265)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$2.invoke(DelegateExecutionManager.java:174)
at com.sun.proxy.$Proxy3.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.EndPoint.invokeSingle(UnifiedMessenger.java:637)
at games.strategy.engine.message.EndPoint.invokeMultiple(UnifiedMessenger.java:607)
at games.strategy.engine.message.EndPoint.invokeLocal(UnifiedMessenger.java:585)
at games.strategy.engine.message.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:126)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:70)
at com.sun.proxy.$Proxy3.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:226)
at com.sun.proxy.$Proxy3.fightBattle(Unknown Source)
at games.strategy.triplea.TripleAPlayer.battle(TripleAPlayer.java:634)
at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:161)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:665)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:541)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:333)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:83)
at com.sun.proxy.$Proxy3.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:226)
at com.sun.proxy.$Proxy3.fightBattle(Unknown Source)
at games.strategy.triplea.TripleAPlayer.battle(TripleAPlayer.java:634)
at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:161)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:665)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:541)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:333)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
SYSTEM PROPERTIES
awt.toolkit sun.awt.windows.WToolkit
file.encoding Cp1252
file.encoding.pkg sun.io
file.separator \
java.awt.graphicsenv sun.awt.Win32GraphicsEnvironment
java.awt.printerjob sun.awt.windows.WPrinterJob
java.class.path C:\Program Files (x86)\TripleA\triplea_1_8_0_5\bin\triplea.jar
java.class.version 51.0
java.endorsed.dirs C:\Program Files (x86)\Java\jre7\lib\endorsed
java.ext.dirs C:\Program Files (x86)\Java\jre7\lib\ext;C:\Windows\Sun\Java\lib\ext
java.home C:\Program Files (x86)\Java\jre7
java.io.tmpdir C:\Temp\
java.library.path C:\Program Files (x86)\Java\jre7\bin;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\IDM Computer Solutions\UltraEdit\;C:\Program Files (x86)\Java\jre7\bin;.
java.runtime.name Java(TM) SE Runtime Environment
java.runtime.version 1.7.0_71-b14
java.specification.name Java Platform API Specification
java.specification.vendor Oracle Corporation
java.specification.version 1.7
java.vendor Oracle Corporation
java.vendor.url http://java.oracle.com/
java.vendor.url.bug http://bugreport.sun.com/bugreport/
java.version 1.7.0_71
java.vm.info mixed mode
java.vm.name Java HotSpot(TM) Client VM
java.vm.specification.name Java Virtual Machine Specification
java.vm.specification.vendor Oracle Corporation
java.vm.specification.version 1.7
java.vm.vendor Oracle Corporation
java.vm.version 24.71-b01
line.separator
os.arch x86
os.name Windows 7
os.version 6.1
path.separator ;
sun.arch.data.model 32
sun.awt.enableExtraMouseButtons true
sun.awt.exception.handler games.strategy.triplea.ui.ErrorHandler
sun.boot.class.path C:\Program Files (x86)\Java\jre7\lib\resources.jar;C:\Program Files (x86)\Java\jre7\lib\rt.jar;C:\Program Files (x86)\Java\jre7\lib\sunrsasign.jar;C:\Program Files (x86)\Java\jre7\lib\jsse.jar;C:\Program Files (x86)\Java\jre7\lib\jce.jar;C:\Program Files (x86)\Java\jre7\lib\charsets.jar;C:\Program Files (x86)\Java\jre7\lib\jfr.jar;C:\Program Files (x86)\Java\jre7\classes
sun.boot.library.path C:\Program Files (x86)\Java\jre7\bin
sun.cpu.endian little
sun.cpu.isalist pentium_pro+mmx pentium_pro pentium+mmx pentium i486 i386 i86
sun.desktop windows
sun.io.unicode.encoding UnicodeLittle
sun.java.command C:\Program Files (x86)\TripleA\triplea_1_8_0_5\bin\triplea.jar
sun.java.launcher SUN_STANDARD
sun.jnu.encoding Cp1252
sun.management.compiler HotSpot Client Compiler
sun.os.patch.level Service Pack 1
triplea.engine.version 1.8.0.5
triplea.engine.version.bin 1.8.0.5
user.country US
user.country.format DK
user.dir C:\Program Files (x86)\TripleA\triplea_1_8_0_5
user.home C:\Users\Christian Sølver
user.language en
user.language.format da
user.name Christian Sølver
user.script
user.timezone Europe/Paris
user.variant
Heap utilization statistics [MB]
Used Memory: 48
Free memory: 112
Total memory: 160
Max memory: 866
THREAD DUMP
thread<37,Tile Image Factory Soft Reference Reclaimer>
state:WAITING
locked on:java.lang.ref.ReferenceQueue$Lock@155924a locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
games.strategy.triplea.image.ImageRef$1.run(TileImageFactory.java:527)
java.lang.Thread.run(Unknown Source)
thread<36,Map panel background drawer>
state:TIMED_WAITING
locked on:java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@f756b4 locked owned by:<-1,null>
sun.misc.Unsafe.park(Native Method)
java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
java.util.concurrent.LinkedBlockingQueue.poll(Unknown Source)
games.strategy.triplea.ui.BackgroundDrawer.run(MapPanel.java:1119)
java.lang.Thread.run(Unknown Source)
thread<27,Swing-Shell>
state:WAITING
locked on:java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@5d7c56 locked owned by:<-1,null>
sun.misc.Unsafe.park(Native Method)
java.util.concurrent.locks.LockSupport.park(Unknown Source)
java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
sun.awt.shell.Win32ShellFolderManager2$ComInvoker$3.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thread<25,TimerQueue>
state:WAITING
locked on:java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@18e0ae8 locked owned by:<-1,null>
sun.misc.Unsafe.park(Native Method)
java.util.concurrent.locks.LockSupport.park(Unknown Source)
java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
java.util.concurrent.DelayQueue.take(Unknown Source)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thread<22,D3D Screen Updater>
state:WAITING
locked on:java.lang.Object@6e2b12 locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thread<21,DestroyJavaVM>
state:RUNNABLE
thread<19,Trident pulse source thread>
state:TIMED_WAITING
java.lang.Thread.sleep(Native Method)
org.pushingpixels.trident.TridentConfig$FixedRatePulseSource.waitUntilNextPulse(TridentConfig.java:66)
org.pushingpixels.trident.TimelineEngine$TridentAnimationThread.run(TimelineEngine.java:201)
thread<18,Trident callback thread>
state:TIMED_WAITING
locked on:java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@cdb11e locked owned by:<-1,null>
sun.misc.Unsafe.park(Native Method)
java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
java.util.concurrent.LinkedBlockingQueue.poll(Unknown Source)
org.pushingpixels.trident.TimelineEngine$TimelineCallbackThread.run(TimelineEngine.java:239)
thread<16,Console std out reader>
state:WAITING
locked on:java.lang.Object@27333d locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:503)
games.strategy.debug.SynchedByteArrayOutputStream.readFully(Console.java:243)
games.strategy.debug.ThreadReader.run(Console.java:184)
java.lang.Thread.run(Unknown Source)
thread<15,Console std err reader>
state:WAITING
locked on:java.lang.Object@19510da locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:503)
games.strategy.debug.SynchedByteArrayOutputStream.readFully(Console.java:243)
games.strategy.debug.ThreadReader.run(Console.java:184)
java.lang.Thread.run(Unknown Source)
thread<13,AWT-EventQueue-0>
state:RUNNABLE
sun.management.ThreadImpl.getThreadInfo1(Native Method)
sun.management.ThreadImpl.getThreadInfo(Unknown Source)
games.strategy.debug.DebugUtils.getThreadDumps(DebugUtils.java:29)
games.strategy.debug.Console$2.actionPerformed(Console.java:141)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEventImpl(Unknown Source)
java.awt.EventQueue.access$200(Unknown Source)
java.awt.EventQueue$3.run(Unknown Source)
java.awt.EventQueue$3.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue$4.run(Unknown Source)
java.awt.EventQueue$4.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)
thread<11,AWT-Windows>
state:RUNNABLE
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thread<10,AWT-Shutdown>
state:WAITING
locked on:java.lang.Object@185696f locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:503)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thread<9,Java2D Disposer>
state:WAITING
locked on:java.lang.ref.ReferenceQueue$Lock@1cd1804 locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thread<5,Attach Listener>
state:RUNNABLE
thread<4,Signal Dispatcher>
state:RUNNABLE
thread<3,Finalizer>
state:WAITING
locked on:java.lang.ref.ReferenceQueue$Lock@1e3bde5 locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
thread<2,Reference Handler>
state:WAITING
locked on:java.lang.ref.Reference$Lock@c80761 locked owned by:<-1,null>
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:503)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Can you upload the savegame please?
i tried to find the save file, but there is no save file folder. I have saves but where to find them??
i tried in the game folder. i tried in the users folders nothing.
ok i found it, here it is:
I was able to complete the attack. Can you tell me what units you are moving into japan, etc?
I MOVE ALL UNITS, DID YOU REMEMBER TO TAKE THE GROUND UNITS WITH YOU IN THE BOMBERS????
I USE EVERYTHING ALL IN ATTACK, SHIPS LAND TROOPS ALL PLANES BOMBERS WITH PARATROOPERS.
okay so far i tried without paratroopers and it worked yay :) but im gonna keep testing
Sounds like it worked with the last try and is good to close. @varagd, please report if you are seeing any further problems.
I think the issue was around the paratroopers. It appears that when he didn't use paratroopers it works fine. The error also appears related to that as well "java.lang.IllegalStateException: Not being carried, unit:infantry owned by Americans transport:bomber owned by Americans". Maybe try moving everything including paratroopers to Japan and see if you get an error?