For clarification: is my latest suggestion to replace data/sounds/evo_sound/clank1.wav.

All of you can download the sound and overwrite the existing clank1.wav to test it in-game to let us know whether it is an appropriate replacement. If you have any taste in sound, please give it a listen. :)

This is the last sound of unknown source and when we find a replacement for it, there will only be the car textures and menu backgrounds left to be replaced for license/trademark reasons.


On Sat, Jun 9, 2012 at 4:09 PM, Iwan Gabovitch <> wrote:
Hi all,

I linked the same sound twice in one of my previous messages. I confused myself quite a bit.

My current preferred sound is , without applying the previously mentioned patch/change (otherwise it's too loud). I don't like the sounds I linked before by comparison.

The sound on Freesound:



On Sat, Jun 9, 2012 at 3:43 PM, Liviu Andronic <> wrote:
Hello Iwan

On Tue, 05 Jun 2012 22:18:43 +0200, Iwan Gabovitch <> wrote:

I got a sound extraction suggestion [1] (I'd say that didn't work out) and
the suggestion to try PSIndustrializer or generate a gear shift sound [2]
(might be worth a listen).


I tested the above in-game and this one might be good enough for our purposes. Could we make the sound less loud (and distracting)?


Let me know if either is good.

On Wed, 06 Jun 2012 03:37:29 +0200, Iwan Gabovitch <> wrote:

I realized that one of the trouble I was having when replacing the sound
was that its volume was reduced in the game code.

So I would like to suggest a new replacement for clank1.wav (gear shift
sound) [1], which is based on a door sound [2]. I tested and recorded it
in-game [3] after changing the volume of the sound software-side. See below
for the one-liner code change.


I tried this version of [2] above, with the one-liner patch, but I'm still unhappy with this version. I couldn't spot any noticeable difference to the initial sound you sent us.


Iwan Gabovitch

Iwan Gabovitch