This is a reminder to test the last remaining sound replacement.

On Sat, Jun 30, 2012 at 7:05 PM, Iwan Gabovitch <qubodup@gmail.com> wrote:
This is a reminder to test the last remaining sound replacement.


On Tue, Jun 19, 2012 at 10:11 PM, Iwan Gabovitch <qubodup@googlemail.com> wrote:
Hello Liviu,

On Tue, Jun 19, 2012 at 2:22 PM, Liviu Andronic <liv-public@myopera.com> wrote:
PS I was curious if you had plans for coming up with some additional tracks. I'm quite fond of your last two (Lab Rally and Smallswirl) and I think that several similar additions would be just great!

Not really. I was working on "Neufahrland" (work in progress).

But I don't have the hang out of making large maps.

By the way: if somebody likes designing maps but dislikes creating the data/description files, I'd gladly collaborate.

PPS I am starting to think that we have enough changes for a new release (a couple of tracks; texture, font and sound changes), namely 0.6.1. Is there anything in specific that should get fixed before that (apart the remaining sounds)? Comments?

I approve of RERO (release early, release often). If we can find a way to build on Mac OS X for the 0.6.1 release, that would be great too.

After sounds have been decided on, we need to discuss the replacement of car textures. A release now would allow artists to test .obj files easier.

Alternatively we could agree to use farrer's textures [1] for now and I could, based on these textures, make renders to replace the menu backgrounds and icon and then we would have resolved all license/trademark complications before the next release.


Cheers,
Iwan

On Sat, 09 Jun 2012 16:09:13 +0200, Iwan Gabovitch <qubodup@googlemail.com> wrote:

Hi all,

I linked the same sound twice in one of my previous messages. I confused
myself quite a bit.

My current preferred sound is http://ompldr.org/vZTQ5dQ , without applying
the previously mentioned patch/change (otherwise it's too loud). I don't
like the sounds I linked before by comparison.

The sound on Freesound:
http://www.freesound.org/people/qubodup/sounds/157451/

Cheers

Iwan

On Sat, Jun 9, 2012 at 3:43 PM, Liviu Andronic <liv-public@myopera.com>wrote:

Hello Iwan



On Tue, 05 Jun 2012 22:18:43 +0200, Iwan Gabovitch <qubodup@googlemail.com>
wrote:

 I got a sound extraction suggestion [1] (I'd say that didn't work out) and
the suggestion to try PSIndustrializer or generate a gear shift sound [2]
(might be worth a listen).

[1] http://ompldr.org/vZTQxMQ

 I tested the above in-game and this one might be good enough for our
purposes. Could we make the sound less loud (and distracting)?




 [2] http://ompldr.org/vZTQyMQ

Let me know if either is good.



On Wed, 06 Jun 2012 03:37:29 +0200, Iwan Gabovitch <qubodup@googlemail.com>
wrote:

 I realized that one of the trouble I was having when replacing the sound
was that its volume was reduced in the game code.

So I would like to suggest a new replacement for clank1.wav (gear shift
sound) [1], which is based on a door sound [2]. I tested and recorded it
in-game [3] after changing the volume of the sound software-side. See
below
for the one-liner code change.

[1] http://ompldr.org/vZTQ5dQ

 I tried this version of [2] above, with the one-liner patch, but I'm
still unhappy with this version. I couldn't spot any noticeable difference
to the initial sound you sent us.

Regards
Liviu






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