Scribe expressed their interest in helping with car textures [1] but would like to be able to edit with pre-viewing (rather than having to run Trigger to test the textures).

[1] http://opengameart.org/forumtopic/libre-car-skins-for-trigger-rally-linux-open-source-racing#comment-9115

I googled the format for a few minutes and it seems non-trivial to convert/import the format, even though it is ASCII. Does anybody remember how the meshes were created and/or how it 'differs' from standard .ase? (this was mentioned in a bug report [2]).

[2] http://sourceforge.net/tracker/?func=detail&aid=3468803&group_id=157028&atid=802155

On Wed, Feb 22, 2012 at 2:17 PM, Iwan Gabovitch <qubodup@googlemail.com> wrote:
farrer of OpenGameArt created basic SVG textures for all three cars [1].

[1] http://opengameart.org/content/simple-car-textures

hc of OpenGameArt made a dirtier version of the evo skin in GIMP [2] and I recorded an in-game video [3] as well as a version without logos/text [4].

[2] http://opengameart.org/content/simple-car-texture-evo-trigger-happy-facelift

Comments welcome! Either in ML or on the OGA forum.

Cheers

Iwan

On Mon, Feb 20, 2012 at 10:20 PM, Iwan Gabovitch <qubodup@googlemail.com> wrote:
Hello,

I posted a thread on OpenGameArt [1], requesting help in creating license-OK textures for Trigger. User "farrer" created a script to export UV maps from our 3D models and also posted three examples to the thread. Later he created a sample texture for the Ford car [2].


I made a few screenshots of the skin in-game [3].


I won't try to convince you to commit this one just yet but I might try in the future if no alternatives arise. ;)

I will keep you updated as new art will be created. :)

Cheers

Iwan