Hey all,

I committed the new car textures. They should work out of the box. If you haven't compiled since r79, you'll need to recompile for them to work.

The changes, which make the new models/textures be in use (applied in SVN):

http://trigger-rally.svn.sourceforge.net/viewvc/trigger-rally/data/vehicles/seat/seat.vehicle?view=diff&r1=88&r2=2&diff_format=h

http://trigger-rally.svn.sourceforge.net/viewvc/trigger-rally/data/vehicles/evo/evo.vehicle?view=diff&r1=88&r2=2&diff_format=h

http://trigger-rally.svn.sourceforge.net/viewvc/trigger-rally/data/vehicles/focus/focus.vehicle?view=diff&r1=88&r2=2&diff_format=h

Revert to see old cars.

Cheers
Iwan

On Thu, Aug 2, 2012 at 2:16 PM, Iwan Gabovitch <qubodup@gmail.com> wrote:
Hi Liviu,

On Thu, Aug 2, 2012 at 1:51 PM, Liviu Andronic <liv-public@myopera.com> wrote:
This is a big change. Would you mind waiting before committing it to SVN? For one I would like that we have some time to review the changes. Additionally, it would be nice to have a clean trunk when we decide to go ahead with the 0.6.1 release.

The old files will stay for now and it will take 7 line changes to .vehicle files to use the old textures, which can be added in a future commit, if the old textures ever need to be official (hopefully not). I'll include the info on how to revert to the old textures in an email after committing, since this will be useful for checking the textures for missing details or bugs.

Moreover, it would be nicer if developed this feature in a branch, GIT style. Could you import the current SVN code into another, temporary repo? If not, I could easily set up a branch using Assembla.

SVN has branches but as the files will co-exist and I don't know how to use svn branches, I'll just commit the new textures after I finished cleaning them up.

Cheers,
Iwan

Regards
Liviu