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File Date Author Commit
COPYING.txt 2012-01-05 ja-reiko [r54] remove unused texture
DATA_AUTHORS.txt 2012-02-03 jareiko [r65] Engine sound was definitely recorded by us
README-stereo.txt 2006-10-20 ja-reiko [r1] Fresh import of trigger-0.5.2.1 source
README.txt 2011-10-05 iturner [r48] Update the version, release date, and contributors

Read Me


///////////////////////////
// Trigger v0.6.x README //
///////////////////////////


Thanks for downloading Trigger! I hope you enjoy
the game. For updates, please visit:

  http://trigger-rally.sourceforge.net/


Before playing, building, or copying, please read
the license later in this file. If you don't agree
to it, you should delete this software.


Look at ~/.trigger/trigger.config in your favourite text editor
for configuration options.


///////////////////
// Configuration //
///////////////////


Defaults:

 key     action
Up      Accelerate
Down    Foot brake / Reverse
Left    Steer left
Right   Steer right
Space   Handbrake
C       Change camera view
M       Toggle map
< >     Rotate camera when in 3rd person cam
F12     Save a screenshot


Joystick support can be enabled in the
config file. I'd be interested in any
reports on the performance of the
joystick support.


Stereo support is available, for both quad buffer
hardware and anaglyph glasses. See README-stereo.txt
Kudos to Chuck Sites for this patch.


/////////////
// License //
/////////////


Trigger Copyright (C) 2004-2006 Jasmine Langridge and Richard Langridge.

Trigger is released under the GPL (see gpl.txt in
source package, or http://www.gnu.org/licenses/gpl.txt ).

NO WARRANTY WHATSOEVER.


Note that this differs from previous versions, in which
the accompanying data files were released under the
Creative Commons ShareAlike 1.0 license.


///////////////
// Compiling //
///////////////


Source dependencies:
	Jam
		(http://www.perforce.com/jam/jam.html)
	PhysFS
		(http://icculus.org/physfs/)
	SDL
		(http://www.libsdl.org/)
	SDL_image
		(http://www.libsdl.org/projects/SDL_image/)
	
	OpenAL on linux platform
		(http://www.openal.org/)
	
	FMOD on windows platform
		(http://www.fmod.org/)
		(i386-mingw32msvc is the only tested build)

To build trigger open a terminal and, in the top level of
the trigger source directory, do:

./configure
jam

Thanks to Matze Braun for this excellent build system.

To run trigger without installing, copy the trigger
executable to the data sub-directory and run it from
there. That is:

cp ./trigger data
./data/trigger

If you are hacking on trigger and rebuilding often, you may
find it convenient to specify the --datadir option to
configure, then you will not need to copy the executable
after each build. The --datadir option expects a full path.

./configure --datadir=/home/$USER/projects/trigger-rally/data
jam
./trigger

Adjust the path to suit your system. Every time the options
to configure are changed run:

jam clean

before running 'jam' again. This ensures that trigger uses
the new configure settings.


//////////////////
// Installation //
//////////////////


If you wish to install trigger you'll need to specify the
--prefix and --datadir options to configure. The prefix
directory controls where trigger will be installed.

Here is a full example, adjust the paths to suit:

./configure --prefix=/home/$USER/local/trigger-rally \
            --datadir=/home/$USER/local/trigger-rally/data
jam
jam install
rsync -av --exclude='.svn' data/ /home/$USER/local/trigger-rally/data

Now you can run trigger, for example:

./local/trigger-rally/bin/trigger

will start trigger.


/////////////////////
// Troubleshooting //
/////////////////////


If something goes wrong, the you should check
your settings in ~/.trigger/trigger.config. You can
delete that file to reset everything to default. (It
will be recreated next time you run Trigger.)

Failing that, please visit Sourceforge to ask for help
on the forums or file a bug on the tracker:

http://sourceforge.net/projects/trigger-rally/support


/////////////////////
// Version history //
/////////////////////

08/10/2011 - Trigger 0.6.0
  - New (and old) contributed tracks and events
  - New Practice Mode
  - Paging on the Single Races screen to show all the available tracks
  - Option to show speedometer in KPH or MPH
  - Option to show digital speed on the speed dial ('hybrid' style)
  - Fading track comment and GO at race start
  - Freezing course time when passing through a checkpoint
  - Tweak menu colours for more contrast

4/07/2010 - Trigger 0.5.3
  - Removed splash screen delay
  - Updated contact email address

20/10/2006 - Trigger 0.5.2.1
  - gcc 4 fixes
  - PhysFS/OpenAL interaction fix
  - PhysFS/SDL interaction fix
    Thanks to Stefan Potyra for the patches!

11/01/2005 - Trigger 0.5.1a,b,c
  - Fixed joystick deadzone and added a maxrange (unfortunately there's
    still no user-friendly joystick calibration)
  - Most of the engine migrated to RAII design
  - Other minor stuff

12/12/2004 - Trigger 0.5.1
  - Switch to ARB multitex from core GL to support older cards
  - Added some code to take screenshots

05/10/2004 - Trigger 0.5.0 (was 0.4.5)
  - Chuck Sites has contributed a stereo patch, so now we have
    quadbuffer and anaglyph stereo!

03/10/2004 - Trigger 0.4.4.1
  - PhysFS linked statically with linux binary

01/10/2004 - Trigger 0.4.4
  - Windows build back online (fixed FMOD/PhysFS integration)
  - Another license change, because apparently CCSA isn't considered
    Free by Debian. Now the whole thing is GPL. See "License."

01/10/2004 - Trigger 0.4.4-pre2
  - Menu fixes: forgot to show times/lives left in pre1

20/09/2004 - Trigger 0.4.4-pre1
  - using PhysFS http://icculus.org/physfs/
  - added auto ~/.trigger creation for config and extensions
  - new menu system, with auto searching for tracks and events
  - rule change: total time incremented even if you fail an attempt
  - new control config system, hopefully better joystick support
  - per-level weather settings
  - camera rotate: < and >
  - fixed: boost::format was crashing libstdc++, removed
  - friction model changed to better simulate dirt

09/09/2004 - Trigger 0.4.3
  - config SDL GL settings
  - config keyboard controls
  - config sound enable/disable
  - experimental joystick support (see data/trigger.config)
  - vehicle crunch sound effects
  - fixed: controls not responding when joystick connected

06/09/2004 - Trigger 0.4.2
  - Text configuration file
  - More physics tweaks, and simple driving assist config setting
  - extgl replaced with GLEW
  - License altered, now 100% Free Software

05/09/2004 - Trigger 0.4.1
  - Physics tweaks and driving assist

04/09/2004 - Trigger 0.4 (First public release)
  - Lots of coolness


/////////////
// Credits //
/////////////


Code                Jasmine Langridge <ja-reiko@users.sourceforge.net>
Art & sfx           Richard Langridge

Build system
and Jamrules        Matze Braun <matze@braunis.de>
Stereo support      Chuck Sites <chuck@cvip.uofl.edu>
Mac OS X porting    Tim Douglas
                    Coleman Nitroy
Fixes & distro      LavaPunk <lavapunk@gmail.com>
support             Bernhard Kaindl
                    Stefan Potyra
                    Liviu Andronic
                    Ishmael Turner
New levels          Tim Wintle
                    David Pagnier
                    Jared Buckner
                    Andreas Rosdal
                    Ivan
                    Viktor Radnai
                    Pierre-Alexis
                    Bruno "Fuddl" Kleinert
                    Agnius Vasiliauskas
                    Matthias Keysermann
                    Márcio Bremm
Splash screens      Alex <rep65@tlen.pl>
                    Roberto D�z Gonz�ez

Mirroring           Washu (irc.afternet.org #gamedev)
                    daaw.org
                    sh.nu

Many thanks to all contributors!

I haven't been keeping strict records of who has
contributed what. If you've been left out, or if
you'd like your email to be listed, please email
me. (ja-reiko@users.sourceforge.net)