I have the problem with TORCS 1.2.4-test1 and -test2. I created a tnew track i
n TrackEditor 0.6.2. It worked in TORCS 1.2.3, but in next versions it doesn't.
When I try to load it the game exits and prints in console:
Shape not open collide.cpp, line 644
Shape not open collide.cpp, line 664
/home/bulat/bin/torcs: line 86: 20121 Segmentation fault $LIBDIR/torcs-bin
-l $LOCAL_CONF -L $LIBDIR -D $DATADIR $*
The problem is that your track has a wall definition around the whole track, change the track border segments to "plan" or "curb", then it will work again.