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From: Sebastian Malcolm <sebastian.malcolm@vi...> - 2000-02-27 14:11:11
From: Lars Weitze <chromedemon@...>
Cc: xandi Alexander Feder <xandi@...>
Date: Sunday, 27 February 2000 8:19
Subject: [Threedsia-dev] How to handle and store textures
>Again some crap from your well known oh so good 3D-Designer /irony off
>As experience shows the main problem with 3D on the web are textures,
>because they eat up a lot of space and takes a log time to load. Much
>longer then the 3D-data it is mapped to.
>Object "Spaceship" in LOD5..
>The 3D-data: 28 Vertices, ca. 24 Polygons. ca. 10 KByte
>The Textures: Texture from top 128x128 Pixel. Texture from below 128x128
>Pixel. Texture for tail 64x32 Pixel. Everything 256 Colors: 48 KByte.
>If you apply compression (i would say the models should be compressed
I'm aware of an article that appeared in Janurary on SlashDot about a new
compression technique that I believe was called "wavlet" compression.
However I have not researched it enough to know if there is any
implementations of the new standard yet.
The screen shots of this technique are simply impressive... see for
The Link on /. is: