This is mostly a bug fixing release. This update is not required to continue playing, but we suggest you upgrade because it contains fixes for annoying bugs like the appended _M or _F to the user name after creating a new account and graphic bugs at the south and east ends of some maps. The updater was also fixed up a bit, so the "could not find equipment.xml" error should no longer appear. Finally, the compile issues against Guichan 0.6.1 have been resolved.
This release should fix the annoying bug of player sometimes starting to walk when clicked on the GUI. Furthermore we switched to Guichan 0.6.0 (when you want to compile from source be sure you have this version).
Back in version 0.0.20 we had introduced females, but until now their clothes looked the same as they would on a male. Version 0.0.22 fixes this, with clothing following the natural shape of the female body. The character selection dialog has also been upgraded, and will show your character with its full equipment. In shops, the list of items has been enhanced with icons. Aside visual improvements, monsters will now make sounds as they attack or get hit.... read more
This update fixes several small issues. It was pushed out since a change was needed to allow the wallpaper to refresh based on an update. It also fixes problems with hair display since a recent update.
The Mana World is growing every day, bringing your exploring experience to the next level. New maps and monsters await you in game, more visible equipments, map overlay effects and more.
Smooth scrolling was added for those who did not like the static camera. The joystick can now be turned off for those who had problems with it. Numerous fixes were made, including the FPS limiter and memory usage in OpenGL mode.... read more
Females have entered our world! Admittedly this took us much too long, but thanks to hard work by Modanung on the spriteset, it is now finally possible to play as a woman. This release also adds new maps, monsters and a new hairstyle.
On the technical side of things, this release brings a long awaited update to our animation system. It is now more flexible by having animations defined in XML. Also, some equipment is now visible on your player character, so you can finally start to show off your cool items to your friends! Finally, some corrections were made to the way the updating system worked. We may now actually be able to start using it reliably.... read more
As of three weeks ago, version 0.0.19 of The Mana World was released. The main feature of this new release is the introduction of the new player character, which will be improved upon in coming releases.
The client was also extended with a few convenient command line arguments, and now allows up to three characters to be created per account. Further more, the network code was reorganized and improved, some map bugs were fixed, and the player will now walk to an item before picking it up.... read more
Our Windows release was lacking a DLL and two unfixed drawing glitches sneaked into the release, so here is 0.0.18.1! Those using OpenGL should notice no more fading out of random texts and high tiles will no longer disappear too early at the bottom.
There has been a lot of inactivity around this project lately, but finally we've managed to put together a nice Christmas treat for all our fans!
Under the hood the client will now display its version, do a non-blocking connect to the map server and should no longer feature the crash during login. In addition to that a lot of content was added. This includes new monsters, maps, items and NPCs.
Santa Claus has also appeared in The Mana World and once again he needs your help. Slimy blobs have stolen a lot of his presents!
A lot of small GUI improvements were made including remembering window positions and sizes, a notice about being overweight, displaying the time of chat messages, a proper error message when the server disconnects and improved support for international characters.
In addition this release comes with a completely rewritten network layer based on SDL_net and a large refactoring of sprite drawing code in order to solve some graphic glitches (though at the moment causing some new ones too).... read more
We finally managed to add some new content to the world again with the inn, casino and updated desert map. This release also brings an improved status window, OpenGL performance enhancements, code cleanups and bug fixes.
The main new feature of this release is the dynamic updating of game data, meaning we should now be able to add certain new stuff without having to release a new client, like maps and items. Further more the chat font was replaced by a more readable one, joystick support was added as well as an option to show the (framerate independent) SDL mouse cursor.
Meanwhile progress is being made on our own server. Hopefully in a few months we'll be able to use it instead of eAthena. We can always use more help, so feel free to look for areas you'd like to help with.
The most notable changes in 0.0.14 are the addition of minimaps, the background music (for now only in Windows release) and the changes to mouse input.
Version 0.0.14.1 was released a few days later, when we discovered we had omitted the new map files from the source and Debian releases.
Changes in this release include the ability to trade items and money with other players, item descriptions were added in certain dialogs and auto-attack is possible by using shift when attacking. Also important to note is that all known OpenGL bugs have been fixed, so for those with OpenGL acceleration you'll want to try the --with-opengl configure option.
This release also marks our update to Guichan 0.4.0. TMW will no longer work with the previous version, 0.3.0. The most noticable change here is the use of modal dialogs, which block input to the rest of the GUI while active.
This released focussed on refinement of a lot of things. Things like adding a button to register a new account, getting rid of skipping while using mouse walk, fixing animation speed, fixing rendering issues, adding a scrollbar to chat and inventory windows, etc. We also added some sounds, new items, a new cave level and new monsters.
Good news for Linux users is that thanks to the help of Rodney, TMW should now install and run fine using the common "make install" method. This should also make packaging for various distributions a lot easier.... read more
The 0.0.11.1 release was too soon, an often occuring crash on exit and sometimes on startup crept in. That's why we've now released 0.0.11.2 which fixes this problem. We've also made the damage indicators float upwards.
Quite a few annoying bugs that were relatively easy to fix were discovered right after the release of 0.0.11. That's why we've decided not to wait until 0.0.12 and instead release a 0.0.11.1 bugfix release just a few days from 0.0.11. See the changelog for details.
This release marks a long due update to the world map, adding some more space to walk around and two new kinds monsters to fight with. Other than that highlights include smoother walking and support for walking diagonally and with the mouse, the upgrade to Guichan 0.3.0 and several stability fixes.
Meanwhile we have started development of our own server. It's still in very early stages but we're hoping to make good progress with that in coming months. Now could be the right time to check if you can help in its development.... read more
A new wallpaper, GUI and mouse cursor, plus a start on higher resolution tile graphics make this release graphically quite a bit different from it's predecessor. Further more several stability issues have been fixed, and there's now experimental support for using OpenGL as graphics backend.
This is also the first release that comes with a more or less proper source release, with the only flaw that you can't "make install" it yet.
This new release signifies our switch from Allegro to SDL. Even though we know TMW isn't very stable yet, we can use all the feedback you have about performance or stability changes. And we can still use more developers!
Our CVS repository is from now on available from SourceForge. In addition it is now possible to subscribe to the commit mailing list to which changes made to the source code are sent. This way you will always be up to date.