TGL / News: Recent posts

Pre-release of TGL 0.3 ready.

So much has changed since the last release.
- Maths is now 100% catered to by MathGL++, see the SF page for that excellent project.
- OpenGL state is managed by StateGL++.
- Image loading & texturing by ImgGL++
Only the core parts are left that define the scene graph structure. The graph is multi parent, multi child like Performer.
Loadable addons define geometry and transforms as well as render modes and caching.
This lean mean new version of TGL is miles beyond the old releases. The first release will be mainly to check that everything compiles and runs OK. Please test it out, you might just like it :-).

Posted by Jacques Gasselin de Richebourg 2005-01-13

Updated the homepage.

The homepage is finally fixed. No more dead links...
The news section is also frequently updated. Check it out for the latest TGL news.

Posted by Jacques Gasselin de Richebourg 2004-09-08

Updated release coming soon.

A new updated release is soon uploaded. The next release fixes bugs found in previous versions as well as simplifying the API.
This release brings us one step closer to an API freeze.

Posted by Jacques Gasselin de Richebourg 2004-09-08

TGL-tetris tutorial work-in-progress released for tgl-0.2

A work-in-progress version of the TGL tutorial has been released to the public. It is very much still a work in progress but the functionality is there.
Basically a working clone of tetris in 3D.
Download it from the tgl-0.2 package.

Cheers.

Posted by Jacques Gasselin de Richebourg 2004-07-20

Plugin architecture

Help devise the new plugin architecture for all types of geometric objects in TGL.

This is the next step in the direction towards a totally plugin based Scene Graphing library.

Any input is welcome.

Posted by Jacques Gasselin de Richebourg 2004-07-09

New version of TGL released

Due to API changes brought forward from user requests a newer version of TGL is now available.
This new version is not 100% API compatible with 0.1

Posted by Jacques Gasselin de Richebourg 2004-07-08

Tutorial program for TGL coming soon.

Hi,

I am currently working on a tutorial program and docs for TGL. It is a tetris clone ( but in 3D ), and it should be ready in a few weeks.

Cheers, Jacques

Posted by Jacques Gasselin de Richebourg 2004-04-17

TGL is migrating to KDevelop 3.0.2

During the last week I have been porting the source tree over to KDevelop 3.0.2. Since TGL was always automake and autoconf built so it was no biggie. But it will mean there are some changes to the CVS structure. Therefore there have been no more commits to the SF CVS until it is all sorted out.

Rest assured, there is only a minor amount of work left until rc3 is ready.

Cheers and happy coding, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-04-17

Help needed with Palmtree, the TGL modeler

If there is anyone with a bit of Qt experience who wants to join in and help out with Palmtree, your help would be much appreciated.

You don't need to do any programming if you don't want to. A discussion about the features and bugs is good enough.

Thanks, Jacques,

Posted by Jacques Gasselin de Richebourg 2004-03-31

Get your feature requests in for rc3 of TGL now.

Hi all TGL users.

Some of you have posted some feature requests and I will do my absolute best to fullfill them.
I will start work on rc3 in earnest by the end of the week so get any requests in soon.

I will fix up the Web page first and add some tutorials like one of you suggested.

Thanks for your participation.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-03-28

TGL and Palmtree 0.1 rc2 has arrived

After many weeks of tinkering and late nights RC2 of the fantastic OpenGL C++ Scenegraphing framework I call TGL is ready for scrutinizing.

Have fun.

Don't forget to check out Palmtree as well. It has also reached rc2 with lots of improvements.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-03-22

Palm 0.1 rc2 coming soon

Palm has been updated to use the new API. RenderMode nodes have also been added. The API changes were very small so it only took a short while to update Palm.

Hopefully API changes will be few but projects like Palm help point out areas that need change.

Cheers, Jacques

Posted by Jacques Gasselin de Richebourg 2004-03-12

TGL 0.1 rc2 coming soon

OK everyone, the CVS has been running hot in preparation for the second release candidate.
Unlike other release canditates the API has changed slightly and important features like vertexsets and texuresets has been added. Since this is just version 0.1 I guess it is just healthy for the API to change now instead of later. Newest feature: MD2 files

- Jacques

Posted by Jacques Gasselin de Richebourg 2004-03-03

TGL homepage up and running

The TGL home page is up and running at tgl.sourceforge.net . Check it out.
The screen shot and video section is under construction but should be finished by the end of next week. Stay tuned for more news.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-02-07

Palmtree - the TGL Modeler release

Palmtree is the only modeler for TGL ( at present ). It is a bit of a demo of what TGL and Qt can achieve together. Only for X11 (yet).
Try it out.

Posted by Jacques Gasselin de Richebourg 2004-02-03

TGL 0.1 (alpha) API released

The API has arrived for that extra bit of online documentation. Hopefully it makes development a whole lot easier.
It applies to release 0.1 rc1.

Posted by Jacques Gasselin de Richebourg 2004-02-03

TGL 0.1 (alpha) released

This is the first release of TGL and it is aimed at developers. Please use it and tell me about everything that needs improving.

Posted by Jacques Gasselin de Richebourg 2004-02-03

First release coming soon

The CVS is running hot, gearing up for the first release of TGL. It should be here soon so check back here within a week or so.

Posted by Jacques Gasselin de Richebourg 2004-01-31