So much has changed since the last release.
- Maths is now 100% catered to by MathGL++, see the SF page for that excellent project.
- OpenGL state is managed by StateGL++.
- Image loading & texturing by ImgGL++
Only the core parts are left that define the scene graph structure. The graph is multi parent, multi child like Performer.
Loadable addons define geometry and transforms as well as render modes and caching.
This lean mean new version of TGL is miles beyond the old releases. The first release will be mainly to check that everything compiles and runs OK. Please test it out, you might just like it :-).
The homepage is finally fixed. No more dead links...
The news section is also frequently updated. Check it out for the latest TGL news.
A new updated release is soon uploaded. The next release fixes bugs found in previous versions as well as simplifying the API.
This release brings us one step closer to an API freeze.
A work-in-progress version of the TGL tutorial has been released to the public. It is very much still a work in progress but the functionality is there.
Basically a working clone of tetris in 3D.
Download it from the tgl-0.2 package.
Help devise the new plugin architecture for all types of geometric objects in TGL.
This is the next step in the direction towards a totally plugin based Scene Graphing library.
Any input is welcome.
Due to API changes brought forward from user requests a newer version of TGL is now available.
This new version is not 100% API compatible with 0.1
I am currently working on a tutorial program and docs for TGL. It is a tetris clone ( but in 3D ), and it should be ready in a few weeks.
During the last week I have been porting the source tree over to KDevelop 3.0.2. Since TGL was always automake and autoconf built so it was no biggie. But it will mean there are some changes to the CVS structure. Therefore there have been no more commits to the SF CVS until it is all sorted out.
Rest assured, there is only a minor amount of work left until rc3 is ready.
Cheers and happy coding, Jacques.
If there is anyone with a bit of Qt experience who wants to join in and help out with Palmtree, your help would be much appreciated.
You don't need to do any programming if you don't want to. A discussion about the features and bugs is good enough.
Hi all TGL users.
Some of you have posted some feature requests and I will do my absolute best to fullfill them.
I will start work on rc3 in earnest by the end of the week so get any requests in soon.
I will fix up the Web page first and add some tutorials like one of you suggested.
Thanks for your participation.
After many weeks of tinkering and late nights RC2 of the fantastic OpenGL C++ Scenegraphing framework I call TGL is ready for scrutinizing.
Don't forget to check out Palmtree as well. It has also reached rc2 with lots of improvements.
Palm has been updated to use the new API. RenderMode nodes have also been added. The API changes were very small so it only took a short while to update Palm.
Hopefully API changes will be few but projects like Palm help point out areas that need change.
OK everyone, the CVS has been running hot in preparation for the second release candidate.
Unlike other release canditates the API has changed slightly and important features like vertexsets and texuresets has been added. Since this is just version 0.1 I guess it is just healthy for the API to change now instead of later. Newest feature: MD2 files
The TGL home page is up and running at tgl.sourceforge.net . Check it out.
The screen shot and video section is under construction but should be finished by the end of next week. Stay tuned for more news.
Palmtree is the only modeler for TGL ( at present ). It is a bit of a demo of what TGL and Qt can achieve together. Only for X11 (yet).
Try it out.
The API has arrived for that extra bit of online documentation. Hopefully it makes development a whole lot easier.
It applies to release 0.1 rc1.
This is the first release of TGL and it is aimed at developers. Please use it and tell me about everything that needs improving.
The CVS is running hot, gearing up for the first release of TGL. It should be here soon so check back here within a week or so.