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History



File Date Author Commit
apps 2012-07-24 Hartmut Seichter Hartmut Seichter [1e2122] - quick hack to get iOS version working again
etc 2012-03-26 Hartmut Seichter Hartmut Seichter [47c9ff] added a skeletton of what could become a small ...
include 2013-01-25 Hartmut Seichter Hartmut Seichter [48fb41] Some quick merge
share 2012-06-21 Hartmut Seichter Hartmut Seichter [8d83d3] trying some stuff on Windows
src 2013-01-25 Hartmut Seichter Hartmut Seichter [48fb41] Some quick merge
.gitignore 2012-03-01 Hartmut Seichter Hartmut Seichter [9569de] added the git ignore file
CMakeLists.txt 2012-03-26 Hartmut Seichter Hartmut Seichter [47c9ff] added a skeletton of what could become a small ...
LICENSE.txt 2013-01-25 Hartmut Seichter Hartmut Seichter [4af161] fix copyright
README.txt 2012-03-13 Hartmut Seichter Hartmut Seichter [2e6028] some more cleanup

Read Me

TacitPixel
----------

TacitPixel is a prototyping tool and framework for building scenegraphs. It is no feature complete
but does demonstrate a number of things that are somewhat helpful.

TacitPixel started its life in 1999 when there were not many scenegraphs and programming libraries available. 
I started to write it to support my studies and to quickly prototype tools for architectural design. That's 
where the original "The Architectural Playground" libTAP name came from and also the tpXYZ naming scheme. 
You might also stumble upon the software as TwistedPair when I worked at the HIT Lab NZ. It was probably one
of the first real OpenGL based scenegraphs on Windows Mobile 5.

But for quite some time I use the term tacit pixel for it. 


Dependencies
------------

TacitPixel comes with batteries included. Hence there are a number of libraries that I have choosen
purely from the viewpoint of being small (work on embedded systems), fast and flexible.

* zlib 		1.2.6
* minizip 
* lib3ds	2.0.1
* glm		N/A	N/A, 1997, Nate Robins
* libpng 
* libjpeg
* libogg
* libvorbis 
* dlmalloc	2.8.5	public domain, 2011 Doug Lea
* stb_truetype	0.5 	public domain, 2009 Sean Barrett / RAD Game Tools
* rapidxml 	1.13 	copyright (C) 2006, 2009 Marcin Kalicinski (Boost/MIT)