Finally I submitted my talk to LGM 2013. It will have the format of BoF and
the theme will be:
"Synfig Studio development priorities"
Since most of you couldn't participate on the meeting, it would be great
that I can carry your voice there. I know that the theme of development
priorities has been touched several times on the forums but it would be
great to gather your ideas again.
I propose to only focus in your top three priorities to force you think
where we should really put the efforts. You can elaborate your proposal as
detailed you want or simply list the ideas. If I don't understand what you
want to express I'll ask here.
My proposal is:
1) Render engine speed up. Includes: Cairo and cairo-gl implementation.
Rework of the quality settings. Core optimizations for render on canvas and
for play animation on screen.
2) UI redesign. It should fit (not in specific order): high user
customization, gtk3 compliant, native OSX windowing, newbie user friendly,
UI designed for production.
3) Drawing / animating tools improvements: Frame by frame support, real
hand draw support, Time line / keyframes / waypoints rework.