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Swiss GD Knife / News: Recent posts

Swiss GD Knife 0.0.8 released

* We've added Tangent and Pi function objects to the ZRef Module.
* Class templates that are Copy Constructible are also now truly Assignable.
* We're looking for a robust [Dynamic] State Machine Concept for our IndexTypeFSM class template to model.
* Please don't use our Compass class template to find magnetic north on your computer/console.

Posted by Cromwell Enage 2006-07-06

Swiss GD Knife 0.0.5 Released

* New classes in the ZRef module.
* Major API changes in the Compass class template.
* Array-out-of-bounds bug fixed.

Posted by Cromwell Enage 2005-11-15

Swiss GD Knife 0.0.4 released

The sgdk::IndexTypeFSM<> class template now provides const access to its internal transition table. See the Change Log for details.

Posted by Cromwell Enage 2004-12-22

Swiss GD Knife 0.0.3 released

The sgdk::IndexTypeFSM<> class template now provides const access to its internal transition table. See the Change Log for details.

Posted by Cromwell Enage 2004-12-22

Swiss GD Knife 0.0.3 released

More API fixes in the FSM module. See the Change Log for details.

Posted by Cromwell Enage 2004-12-17

Swiss GD Knife version 0.0.2 released

Minor API changes, including one which is not backward-compatible. See the Change Log for details.

Posted by Cromwell Enage 2004-12-13

Swiss GD Knife version 0.0.1 released

Swiss GD Knife is a C++ middleware library for game developers, designed to provide miscellaneous but extremely useful library modules that are absent from most other libraries. This first offering provides four such modules, two of which are: a dynamic finite-state-machine module on top of which you can run your own finite state machines, and a Compass utility that you can use for faking image rotation which may be otherwise inefficient using standard graphics library functions.

Posted by Cromwell Enage 2004-03-26