From: <sam...@gm...> - 2013-09-15 12:26:19
|
Hello I have made some tests The 3D skybox: It works perfectly but we loose the depth sensation if the camera doesn't move. As I understand now objects are at an unreachable location. It's possible to have a 1/16 displacement for the camera ? God rays: I tested them and they look better if they aren't 100% white. Maybe we should add an option to modify the color per track. http://pix.toile-libre.org/?img=1379244018.png (quick and dirty hardcoded modification in the shader). I found a strange bug with alpha-testing grass. Sometime a "dark" artifact appear. http://pix.toile-libre.org/?img=1379247621.png Thanks :). |
From: Lauri K. <ca...@gm...> - 2013-09-15 14:15:44
|
On Sun, 15 Sep 2013 14:26:10 +0200 "sam...@gm..." <sam...@gm...> wrote: Hi, Thanks for testing. > The 3D skybox: It works perfectly but we loose the depth sensation if the > camera doesn't move. > As I understand now objects are at an unreachable location. It's possible > to have a 1/16 displacement for the camera ? Added a bit of parallax. Does it look ok? > God rays: I tested them and they look better if they aren't 100% white. > Maybe we should add an option to modify the color per track. > http://pix.toile-libre.org/?img=1379244018.png (quick and dirty hardcoded > modification in the shader). They now use the sun's color instead of white. I don't think a separate XML option is needed, as it's logical they be the sun's color (sun-diffuse). > I found a strange bug with alpha-testing grass. Sometime a "dark" artifact > appear. > http://pix.toile-libre.org/?img=1379247621.png Kinda looks like SSAO, but I can't really tell. Please check the debug views there, perhaps one of them is informative. - Lauri |