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Author: Vincent Lejeune <vljn@...>
Date: 2014-02-11 (Tue, 11 Feb 2014)
Shadow: Use 4 cascades.
Now that we use GS and textures array it's easier to add a cascade.
4 is still not optimal but I'd like to avoid cascade count inflation as
much as possible ; 4 x 1024x1024 has the bandwidth requirement of the
single 2048x2048 shadowmaps we previously had.