From: Jonathan B. (Gmail) <jon...@gm...> - 2008-05-30 15:14:10
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Hi, I've design another concept based on Constantin Pelikan : a "kind of rolling pipe" : On the main screen it can be centered, and be used align on the left for other menus like that : http://egypte.webou.net/stk/stk-tracks.png I absolutely not know what can be done or not, that's why I just give ideas :) It would be nice if could play with the alpha (opacity) and blur of the items of the menu, and make them more eye-candy :) For the SVG : I can do the same buttons in SVG if needed. I'm not sure for the background, dure to the blur effects. But why not PNG files for buttons ? See you Jo Le 30 mai 08 à 17:05, M Gagnon a écrit : >> In this very message, if Auria >> had not mentioned that she thought SVG didn't needed much effort to >> add, I wouldn't have thought about loading them into display list >> from >> a library to use them easily, but I initially thought that it would >> be >> more than that. > Hmm, if you understood that then I need to explain my point better =) > > Since we use OpenGL, and OpenGL has generally weak font rendering, and > has generally low-level render commands. So by using SVG, we would > very > likely end up having the SVG library render the SVG into a buffer and > pushing it as a GL texture. So we're back to the texture idea ;) I > don't > like the idea of adding dependencies just to end up using a GL texture > anyway, with a performance loss > > Possible SVG readers I've found with a quick google: > * http://svg.kde.org/ > Depends on KDElib AFAIK so it's a no-go > * http://cairographics.org/ and http://librsvg.sourceforge.net/ > Rather big, a pain to get to work with SDL, OpenGL rendering is > experimental > * http://svgl.sourceforge.net/ > Depends on GLFT, GLFT depends on Freetype. Unmaintained for years > > So I'm not very positive. I still vote for using buttons rendered > big on > a GL texture ;) But feel free to prove me wrong > >> >> The problem is that selection of the widgets with the mouse is done >> based on geometry, not pixels, so the mouse would be able to select a >> box, not a skewed box :p > I don't see this as a big problem, i wouldn't think it is > inappropriate > that a menu item gets highlited when the mouse gets near > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Supertuxkart-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/supertuxkart-devel |