From: Jörg M. <ne...@gm...> - 2012-05-23 22:09:01
|
Hi again! I've been able to fix the bugs that were present in the code and shadow volumes are working now. I know that this code is OpenGL 1.x, so pretty much outdated; so my next step will be to implement this using modern OpenGL, utilizing shaders and FBOs. And what still remains: > Another thing I wanted to ask is, if you have any > tipps/recommendations/proposals for adding the code to stellarium from > a code design point of view? I'd especially like to see an answer from > Ferdinand Majerech who's working on the OpenGL code refactor project > about this. Regards, Jörg |