From: Fabien C. <fab...@go...> - 2011-06-11 10:32:43
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On Sat, Jun 11, 2011 at 12:28, Fabien Chéreau <fab...@go...> wrote: > On Sat, Jun 11, 2011 at 11:15, H <ha...@la...> wrote: >> Matthew Gates wrote on 20110610: >> >>> Personally I feel that scintillation should be disabled when >>> atmosphere is turned off, >> >> hear hear >> >>> although I've had this discussion with Fabien in the past and he likes >>> it staying on. > > Really I said that? Ok, now I think we should deactivate it as well > when atmosphere is off! Probably I was just too lazy to implement it, > but now it's quite easy to do. > In fact scintillation + refraction + extinction (+light pollution?) > could be all called atmosphere effects and grouped in the same GUI > area. Wait I just checked at the code and scintillation actually *is* disabled when atmospehre is off. StelSkyDrawer.cpp line 493! > Fab > >> boo ;-) >> >> It's exactly the effect I want to show to the audience when I switch off >> the atmosphere. >> >> Is enabling this behaviour then perhaps a config value somewhere ? >> >> -- Hans >> >> ------------------------------------------------------------------------------ >> EditLive Enterprise is the world's most technically advanced content >> authoring tool. Experience the power of Track Changes, Inline Image >> Editing and ensure content is compliant with Accessibility Checking. >> http://p.sf.net/sfu/ephox-dev2dev >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> > |