From: Johannes G. <joh...@gm...> - 2007-11-14 21:57:55
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On 2007.11.14 19:21:53 CET, Rob Spearman wrote: >=20 > I was just reminded that I wanted to add the ability to show orbit =20 > lines > for natural satellites, but at the time there was no easy way to =20 > handle > the depth issue of orbits passing in front of and behind the planet in > different projections. >=20 > Does anyone have a solution for that other than moving to vertex =20 > shaders > for each projection type? Just enable depth buffer and depth testing. Works for all projection =20 modes. Johannes |