From: Matthew G. <mat...@gm...> - 2007-06-30 08:33:08
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On Friday 29 June 2007, Fabien Ch=C3=A9reau wrote: > On 6/30/07, Matthew Gates <mat...@gm...> wrote: > > I think there is some problem with the window re-sizing on my > > video card - I have seen a similar problem sometimes when changing > > between full screen and window mode even with this module. I am not > > the only one - some > > people have mentioned this problem in bug reports also. > > > > Is there anything in the window re-sizing code which might lead to non > > s^n textures being created / used? My card does the same thing when I > > view a texture which is not 2^n dimensions. > > Mmm, I can't say like that.. Could you try to change the value of the > non_power_of_two_textures to true and tell me if something change? Doesn't make any difference. > > I managed to re-size them just by changing the size values in > > designer. Set both the minimum_size and maximum_size to=20 > > 24x24, and the size is better.=20 > > > > The arrangement of the frameButtons widget looks better with margin =3D= 1=20 > > and spacing =3D 1, and then re-sizing it to as small as it will allow. > > Can you commit that? OK. Just woke up. Tasks: coffee, svn up, svn commit. :) =20 > > These floating windows can go outsize the main window area. Why can't > > we just a regular dialog - a child window of the main window? > > because they use the system's windows decoration.. Oh I see. I expect there is a way, but it's probably convoluted to do. Matthew |