I have now tried to compile 5594 in windows on three other computers without success.
I keep getting this warning at every step of the compile
"this machine does not have delayed action branches [enabled by default]"s.cpp
the problem seems to be in StelUtils.cpp around lines 1086-1089
may even be just a syntax error missing  '

compile on linux works without any problem

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"



From: barrygastro@hotmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Date: Fri, 7 Sep 2012 08:20:39 +1000
Subject: Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!

First attempt at compiling 5594 in windows failed at linking stage on my ACER laptop intel 945 (5592 compiled OK but did not have splash screen otherwise ran OK)
Will test other computers later

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"


> Date: Fri, 7 Sep 2012 00:04:16 +0700
> From: alex.v.wolf@gmail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] OpenGL2: speed OK, but deteriorated quality!
>
> Hi!
>
> 2012/9/6 Georg Zotti <georg.zotti@univie.ac.at>:
> >> I think the current MinGW version can only compile 32bit, but mingw-builds
> >> has builds for 64bit. No idea how you would set it up, though - I
> >> don't use Windows and only set up MinGW based on tutorial on the wiki.
> >
> > Yes, me too. Alexander, you are building the win64 packages. Can you
> > please describe how and where to set these building vars? I know I can set
> > it in the project's main CMakeLists.txt, but there may be a better way.
>
> Building x64 Stellarium similar x86. You can found instructions in our
> wiki - http://www.stellarium.org/wiki/index.php/CompileWithMinGW-w64
>
> Binary Qt for Windows you can found only x86 :-( but you can build x64
> Qt from source code (like me).
>
>
> --
> With best regards, Alexander
>
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