Hi Bogdan
 
That makes perfect sense. What is in the screen buffer was certainly being displayed at start up quite a wierd effect considering your last use of it.
I commented out  "renderer->swapBuffers();" the second last line in StelLoadingBar.cpp" and now the splash displays normally.
 
Barry
 
> Date: Fri, 8 Mar 2013 12:33:52 +0200
> From: daggerstab@gmail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: [Stellarium-pubdevel] The splash image issue on Windows
>
> I left a comment on the bug report, but nobody seems to have noticed,
> so I'll also mention it here.
>
> Bug report link:
> https://bugs.launchpad.net/stellarium/+bug/1131942
>
> The splash image is not exactly "missing" - if you have luck, or a
> slow computer, you can catch it flashing briefly before it disappears.
> This lead me in the right direction with relatively little work
> (though I wasted some time in the debugger on a false lead due to my
> own stupidity).
>
> I've tracked the issue to the call of StelRendered::swapBuffers() in
> StelLoadingBar::draw(). If you comment out that line (around line #74
> in StelLoadingBar.cpp), the splash is displayed normally.
>
> It doesn't seem to be driver related, as the code used an analogous
> function before the switch to the new rendering engine, and it worked
> OK. (Before, it was a call to StelPainter::swapBuffer() ).
>
> I would like to hear the comments of the author of the new engine, if
> he's following the list. If not, someone who has been in contact with
> him should forward this e-mail.
>
> Regards,
> Bogdan Marinov
>
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