2013/10/1 Reaves, Timothy <email@example.com>
Well, as it at least allows Windows to link, why not try to find out why it's crashing, and fix that? I'm sure the issue is our very out-dated cmake files.
I think you are wrong.
Were is the crash? Is it in an OpenGL call?
For example I can catch crash in the Oculars plugin. Of course OpenGL was call:
Program received signal SIGSEGV, Segmentation fault.
0x0000000000762b49 in Oculars::draw(StelCore*) ()