I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is
the pure software-GL solution for PCs without OpenGL2 capable cards, i.e.
the CPU has to do all. Single-core CPU platforms thus become very slow.
After all these trials with MSVC: How mature was building with ANGLE for
non-OpenGL2 capable PCs with DirectX9 support? This would likely be
preferrable on the previous Atom generation of netbooks and small PCs