It's not going to work for my Ubuntu GMA945-based laptop, but I can understand the decision made by Qt to improve cross-platform compatibility especially on windows.

As an aside, I'm eager to run stellarium on my raspberry pi (and the GPU may be sufficient for rendering) but I'm not sure about the CPU capability given the heavy use of floating point arithmetic (mainly in StelProjector).

Thanks,
Thomas



On 29 August 2013 15:09, Georg Zotti <georg.zotti@univie.ac.at> wrote:

On Do, 29.08.2013, 15:39, Fabien Chéreau wrote:
> Hi Bogdan,
>
> On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov <daggerstab@gmail.com>
> wrote:
[...]
>
>>>  - suppress completely GL1-related code and focus on shader-based
>>> rendering only. This is also almost done in the branch.
>>
>>
>> Well, let's say I'm not really comfortable with that, since my current
>> computer supports only GL1...
>
> That's annoying, what kind of hardware are you using ?? Most of the
> basic computer now ship with at least integrated HD graphics which is
> usually just fine...

I think the ANGLE layer in Qt5 is there to translate OpenGLES2 for all
devices with DirectX9c or so, this should at least include most Intel GMA
which are only OpenGL1.4. Of course, Windows-only, but I hope it works for
my Atom...

G.




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