Hi Fabien
 
I managed to build your branch OK up to build 6212 on windows 7 and also noticed the increase in fps.
However I haven't managed to install Qt5 satisfactorally yet and can't get a build past 6212 
 
Barry
 
> From: fabien.chereau@gmail.com
> Date: Mon, 26 Aug 2013 15:51:08 +0200
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Status update
>
> Hi Bogdan,
>
> I currently have a bit more free time, and I was actually
> investigating doing some major refactoring of the project (not a total
> rewrite but not very far from that :D )
> Basically what I want is to produce a much lighter version of
> Stellarium based on Qt5 and OpenGL ES2 features only (it's a
> requirement of Qt5 itself). This involves:
> - revert all changes from GSOC 2012 on the renderer: after having a
> detailed look I am convinced that all this work is almost useless from
> the moment on we want to support only GLES2. It also introduced a
> number of rendering bugs, as well as a large performance penalty. I've
> done most of this revert in a branch called
> https://code.launchpad.net/~stellarium/stellarium/simplegles and went
> from 45 FPS to 62 FPS on my computer.
> - suppress completely GL1-related code and focus on shader-based
> rendering only. This is also almost done in the branch.
> - switch to the new Qt rendering system, i.e. abandon rendering based
> on QGraphicsView / QWidgets and use only classes from the new QtGUI
> module (the one from Qt5). I am not completely sure but this may
> involve a complete GUI re-write based on QML. This last task may sound
> quite ambitious. I'm quite confident that we can reproduce a GUI
> similar to the current one based on QML, but it may cause some
> troubles for interactions with plugin etc..
>
> Fabien
>
> On Mon, Aug 26, 2013 at 1:02 PM, Bogdan Marinov <daggerstab@gmail.com> wrote:
> > Hello to all.
> >
> > In case someone is wondering why I have disappeared: I am extremely busy. I
> > will have more free time after the first half of September.
> >
> > I haven't checked the commits lately. Please don't do a total rewrite of the
> > project while I'm away. ;)
> >
> > If you want to ask me something, answer this message today. I won't have
> > very much time to read and answer e-mail in the next week.
> >
> > Regards,
> > Bogdan Marinov
> >
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