Further to last This compile is in windows 7
I recompiled in debug mode and the program ran OK
Recompiled again after setting back to Release. This time the program loaded but failed when
Loaded plugin  "TimeZoneConfiguration" .
QWidget::repaint: Recursive repaint detected
QPainter::begin: A paint device can only be painted by one painter at a time.
QPainter::setRenderHint: Painter must be active to set rendering hints
QPainter::setRenderHint: Painter must be active to set rendering hints
QPainter::worldTransform: Painter not active
QPainter::setWorldTransform: Painter not active
QPainter::setOpacity: Painter not active
QPainter::setWorldTransform: Painter not active
QPainter::setOpacity: Painter not active
QPainter::beginNativePainting: Painter not active

I have now compiled in XP successfully without any of the problems of Win 7

I have not seen any difference between a compile on 5.2.0 as against 5.1.0

Barry





From: barrygastro@hotmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Date: Sat, 14 Dec 2013 07:37:50 +1100
Subject: Re: [Stellarium-pubdevel] Qt 5.2 & Fonts

I downloaded the windows/mingw version and tried a compile of 6396
the compile worked OK but it does not run
can't find Qt platforms "windows"
I had this trouble before but other than adding to the environment variables I have yet to work out what needs to be done.

Barry

> To: stellarium-pubdevel@lists.sourceforge.net
> From: alex.v.wolf@gmail.com
> Date: Fri, 13 Dec 2013 17:20:32 +0700
> Subject: [Stellarium-pubdevel] Qt 5.2 & Fonts
>
> Hello!
>
> Yesterday I upgraded Qt to version 5.2.0 and rebuilded Stellarium - now
> font rendering is ugly and losted some chars. Branch
> lp:~stellarium/stellarium/text-use-opengl-buffer has similar troubles.
>
> :(
>
>
> --
> WBW, Alex
>
>
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