Hi Fabien
 
Maybe I need QtSDK I looked for that but did not see it and just used the file from the downlods.
Using Creator 5.1 on cmakelists.txt It appears to build OK until it comes up with a linking error (36000 of them actually) "_imp_ZN............... " or something like that In just about every file
 
The compile stalls at the same place and same error when i try to compile in windows with Msys or creator
 
I will look into it further
    
> From: fabien.chereau@gmail.com
> Date: Wed, 11 Sep 2013 11:30:17 +0200
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?
>
> Hi Barry,
> on linux you can try to install the QtSDK for linux
> (http://qt-project.org/downloads). It includes QtCreator and Qt5.1. It
> should work out of the box when opening teh CMakeList.txt file. I
> hadn't time to try on windows yet.
> Fabien
>
> On Wed, Sep 11, 2013 at 3:15 AM, Barry Gerdes <barrygastro@hotmail.com> wrote:
> > I have tried to build simplegles-qml in windows but can't resolve a linking
> > problem. I may be missing some dependances. The plugins build
> >
> > I then tried to build in Linux but can't get seem to get it to find the
> > Qt5.1.1 I installed
> > I am probably missing something.
> >
> > Barry
> >
> > ________________________________
> > Date: Tue, 10 Sep 2013 10:40:15 +0300
> > From: daggerstab@gmail.com
> >
> > To: stellarium-pubdevel@lists.sourceforge.net
> > Subject: Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?
> >
> > On Sat, Sep 7, 2013 at 6:22 PM, Fabien Chéreau <fabien.chereau@gmail.com>
> > wrote:
> >
> > I and Guillaume have been doing some work in this branch, and I
> > believe it's now better than the current trunk.
> >
> >
> > Hello and sorry for the delay. As I said, I've been busy.
> >
> > The main changes are:
> > - got rid of the renderer-related code: use OpenGL ES2 only instead
> > -> allowed to simplify and optimize opengl code (especially text
> > rendering is now much simpler and faster).
> > - switch to Qt5: the base widget architecture have been simplified.
> > Startup time is much faster, we can now use QML together with the old
> > GUI code. This is a good first step toward having a QML only GUI.
> >
> >
> > I was hoping for a more structured approach to porting to Qt 5, such as
> > going over the list of changes and checking how each one affects Stellarium
> > (if it affects it at all). I had a link to that changelog somewhere...
> >
> > Also, there's the issue of packaging library files by the Windows installer
> > - I understand that Qt 5 split the large ones into multiple libraries.
> >
> >
> > - did some tuning on default stars rendering (so that the sky looks
> > nicer by default)
> > - cleanup up extinction code, fixed bugs in it
> > - got rid of the Gettext dependency at run time. The code in this
> > branch now use Qt translation feature. The translation files are still
> > based on .po/.pot and gettext tools and are compatible with Launchpad
> > translation feature (the .po are just translated to .qm files instead
> > of .mo).
> >
> > Remaining issues:
> > - some more testing must be performed on plugins
> > - planets shadows is still broken
> >
> >
> > Before I left for Sofia, I tried to build Stellarium on Windows to see to
> > what extent it will work on my computer. There are a few compile time
> > errors, and a linking error. The code errors are fixable, the linking error
> > resulted in Qt Creator reporting an error for each use of a Qt class,
> > resulting in over ten thousand error reports, which mostly froze the system.
> > :) At that point, I decided that what was left of my free time wasn't worth
> > wasting on debugging that problem.
> >
> >
> > The question is: would you guys agree to merge this into the trunk?
> > The side effect is broken compatibility for some old configs
> > (including the one from Bogdan apparently :/ )
> >
> > Bogdan, if it's a problem, we can use Stellarium's donation money to
> > buy you a video card?
> >
> >
> > The problem is that my main computer at the moment is a netbook (old
> > form-factor since replaced by tablets) with an *integrated* Intel GMA
> > graphics card which supports OpenGL only up to 1.4 + some extensions. (As
> > far as I know, that chip was quite popular at one time and quite a lot of
> > not-so-old portable computers still use it.) This means that if the
> > migration is completed, I won't be able to contribute to Stellarium in a
> > meaningful way until I get a new computer.
> >
> > Bogdan
> >
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