Exactly how do you disable shaders when compiling? Where does the 'useShader=false' flag go?
I'm having a different issue with the shader when trying to change the
night sky color and I'd like to disable it until Fabien or someone
else can address my post.
> From: firstname.lastname@example.org > To: email@example.com > Date: Tue, 16 Jun 2009 18:59:18 +0100 > Subject: [Stellarium-pubdevel] ***SPAM(-1.4)*** RE: Shader for tone conversion > > Hi Fabien, > > I have just got back into Stellarium stuff and built revision 4705 for > Windows (XP Pro SP3) and although my laptop's graphics card claims to be > OpenGL 2.0 compliant, it crashes on startup just after logging that it will > use shaders. Recompiling with useShader=false makes it work fine. > > Hardware is a Dell latitude D810 with ATI Radeon 300X (64MB). I have the > latest drivers from Dell. I don't have any other supposedly OpenGL-2.0 > hardware with which to test, unfortunately. > > If there's any further info that would help, please let me know. > > Best regards, > Steve Ingamells Bing™ brings you maps, menus, and reviews organized in one place. Try it now.