From: Lone Hiker [mailto:email@example.com]
Sent: Sunday, June 21, 2009 2:57 AM
Subject: Re: [Stellarium-pubdevel] ***SPAM(-1.4)*** RE: Shader fortone conversion
Exactly how do you disable shaders when compiling? Where does the 'useShader=false' flag go?
I'm having a different issue with the shader when trying to change the night sky color and I'd like to disable it until Fabien or someone else can address my post.
> From: firstname.lastname@example.org
> To: email@example.com
> Date: Tue, 16 Jun 2009 18:59:18 +0100
> Subject: [Stellarium-pubdevel] ***SPAM(-1.4)*** RE: Shader for tone conversion
> Hi Fabien,
> I have just got back into Stellarium stuff and built revision 4705 for
> Windows (XP Pro SP3) and although my laptop's graphics card claims to be
> OpenGL 2.0 compliant, it crashes on startup just after logging that it will
> use shaders. Recompiling with useShader=false makes it work fine.
> Hardware is a Dell latitude D810 with ATI Radeon 300X (64MB). I have the
> latest drivers from Dell. I don't have any other supposedly OpenGL-2.0
> hardware with which to test, unfortunately.
> If there's any further info that would help, please let me know.
> Best regards,
> Steve Ingamells
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