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I've followed the instructions on the Mac compile wiki page (Compilation_on_Mac_OS_X), so I have stellarium source from bzr, QT5.1.1, and cmake (and bzr) from Macports.
After making a couple of minor tweaks to the source(*), I got everything to compile, including make tests all passing.
However, when I launch the resulting Stellarium.app, all I get is a white screen, followed by a crash (line 663 of StelGui.cpp, StelGui::getButtonBar, looks like while initing CompassMarks plugin).
I'm wondering if anyone has successfully compiled and run stellarium on OSX10.9 (Mavericks)?
(*) compilation initially failed with ambiguous reference for std::abs applied to integer h in hoursToHmsStr in StelUtils.cpp - so I added (float) before it so it's no longer int. (Same also needed in testConversions.cpp when running make tests.)
Secondly, it didn't know LC_NUMERIC ("undeclared identifier" in StelMainView.cpp and main.cpp), so I added "#include <clocale>" in those. (Also tried commenting out setlocale lines that use LC_NUMERIC - same problem...)
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Yes, all of this is known. I've corrected the compile issues, but have not pushed them yet.
I've not had time to look into the other issue.
Sorry, I'm not quite sure which bits you're referring to by "all of this" and "other issue". (i.e. the source tweaks I made, the white screen, or the crash...?)
However, I realised I had the CompassMarks plugin switched on (that was from running a downloaded prebuilt stellarium app, 0.12.4, IIRC), and that I could switch it off and hopefully then not have my built version try to use it when it starts up.
So, now that I've switched that off, I no longer see my built app crash when it starts up - instead I just get the blank white screen, and no indication it's doing anything. (When I hit cmd-Q to try to quit it, though, it does crash.)
I guess, then, the foremost question I have is why it doesn't render anything...? (Maybe that's what you mean by "other issue"?)