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problem with fonts

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2011-01-23
2012-10-09
  • Bogdan Marinov
    Bogdan Marinov
    2011-01-24

    Please try starting Stellarium from the "Stellarium (no OpenGL2)" shortcut in
    Stellarium's folder in the Start menu.

     

  • Anonymous
    2011-02-04

    I have a similar font problem:

    Default run: http://i.imgur.com/sRGVE.png
    No OpenGL2: http://i.imgur.com/VlfMY.png

    The second one is clearer, but still some labels aren't very readable. Is it
    normal to look that way?

    I am using Windows XP SP3 and the last version of Stellarium (0.10.6.1).

    I don't know if it's a bug already submitted but maybe you can help me out. I
    don't want to steal the thread, but a quick hint will do.

    If it helps, I've checked the log.txt. It says:

    Total memory: 511 MB (unreliable)
    Total virtual memory: 2047 MB (unreliable)
    [...]
    C:\Program Files\Stellarium\stellarium.exe --safe-mode
    
     
  • Timothy Reaves
    Timothy Reaves
    2011-02-05

    No, that's not normal. It's a driver issue, or a bug in Qt. We are trying to
    look into these issues, but, we have no good OpenGL programmer now.

     
  •  skinanada
    skinanada
    2011-04-02

    I also have similar font rendering problem. With noOpenGl2, it's also a bit
    better but still unreadable for most text especially concerning satellites
    names.

    NoOpenGl2 (-safe-mode command option) worked well with version 0.10.5. not
    with 0.10.6.1

    Hope that helps.

    I am using Windows XP SP3 and ASUS Radeon EAX1950 graphic card.

     
  • Keatah
    Keatah
    2011-04-05

    You may want to try changing your antialiasing settings in your driver. I had
    other software that exhibited these symptoms and found that to be a work-
    around. Especially with ATI/AMD cards.

     


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