Hello Wolf-Dieter and all,
> BTW. Krist?f: I saw you do set the position of the wings to the axles. It is
> OK but we should do it by default for area 0 wings, so you do not have to
> add it into all the setup files.
I have 2 problems with this approach:
- it would alter at least 36GP setups, as they use a default wing
position from the category file. And maybe other cars, too.
- I prefer having all parameters in the cars xml file, it is easier to
look at it there than find the default value in the code.
AFAIK the calculation of the Clift forces should be done always at the position of the axles, except where it was done at the wrong positions in the past to not destroy the setups we have at the moment.
So we know the values if we use the axles as default for area = 0 cases, but should add the lines into the setup files for the cases where it is done at different positions, because just in this case you would not know about the values used.
BTW: The GP36 cars should be reworked, because the scaling of the size of the cars is wrong for some of them (e.g. The auto union cars are too long, the total length of the real car was taken as wheelbase of the SD model, this is, why the car does not drive well in the game).
But following the rule we would add the distances here to not destroy the setups until the rework.