From: Joe <min...@ea...> - 2015-11-28 06:39:47
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> Just get a black SDL window... I should have mentioned that. The program doesn't do anything. It's just a utility that I hack around with. Hit <Esc> to exit. On 11/27/2015 8:20 PM, Simon Wood wrote: > On Thu, November 19, 2015 11:39 am, Joe wrote: >> Hi all, >> I have created a small test app at: >> https://github.com/BeagleJoe/SDL2-playground >> >> >> If any one is willing to try it. It uses CMake (you may have to set the >> path to SDL2). >> >> I am mostly interested in the multisample output. See example below. > So here's the output from my (crappy) Thinkpad T60p, running OpenSource > drivers. > -- > simon@retrobox:~/SDL2-playground$ lspci | grep VGA > 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] > RV530/M56 GL [Mobility FireGL V5200] > -- > > Just get a black SDL window... > -- > simon@retrobox:~/SDL2-playground$ ./Utility > Compiled against SDL version 2.0.2 > Linking against SDL version 2.0.2. > SDL_NumJoysticks() shows: 0 joysticks > SDL_NumHaptics() shows: 0 haptic devices > Video Driver 0: name: x11 > Video Driver 1: name: mir > Video Driver 2: name: wayland > Video Driver 3: name: dummy > > Default OpenGL version: 2.1 > OpenGL version: 2.5 available > OpenGL version: 2.4 available > OpenGL version: 2.3 available > OpenGL version: 2.2 available > OpenGL version: 2.1 available > OpenGL version: 2.0 available > OpenGL version: 1.5 available > OpenGL version: 1.4 available > OpenGL version: 1.3 available > OpenGL version: 1.2 available > OpenGL version: 1.1 available > OpenGL version: 1.0 available > Trying multisample buffers = 1 multisample samples = 32 > SDL_CreateWindow() FAILED > Trying multisample buffers = 1 multisample samples = 16 > SDL_CreateWindow() FAILED > Trying multisample buffers = 1 multisample samples = 8 > SDL_CreateWindow() FAILED > Trying multisample buffers = 1 multisample samples = 4 > Using OpenGL version: 2.1 > OpenGL reports multisample buffers: 1 multisample samples: 4 > > Trying multisample buffers = 1 multisample samples = 2 > Using OpenGL version: 2.1 > OpenGL reports multisample buffers: 1 multisample samples: 2 > > OpenGL version: 2.1 > SDL_NumJoysticks() shows: 1 joysticks > SDL_JoystickOpen() Opened: Sony Computer Entertainment Wireless Controller > SDL_NumHaptics() shows: 1 haptic devices > SDL_HapticOpenFromJoystick(gJoyStick) failed: > SDL_HapticOpen(0) Opened: Sony Computer Entertainment Wireless Controller > SDL_HapticQuery(gHaptic) for SDL_HAPTIC_CONSTANT returned FALSE > -- > > Speeddreams with your 'fsaa-r6281-3.patch' patch says that anti-aliasing > can be 'off, x2, x4'. > > Full screen 1400x1050, 32bpp, best, "Steve Magson" in practice @ > Brondehach. Using 1st corner as metric... > -- > off = 26fps > x2 = 20fps > x4 = 16fps > -- > > I'll be back in Calgary from next week, so will try to give a go on my > better machine. > > Cheers, > Simon > > > ------------------------------------------------------------------------------ > _______________________________________________ > Speed-dreams-devel mailing list > Spe...@li... > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel > |