From: Joe <min...@ea...> - 2014-08-21 17:56:56
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Some more info. On 8/21/2014 12:12 PM, Joe wrote: > On 8/21/2014 11:29 AM, Tom Low-Shang wrote: >> On Thu, Aug 21, 2014 at 10:21:53AM -0500, Joe wrote: >>> Hi all, >>> Can anyone build and run (trunk) with OSG enabled? >> Works on Debian/unstable with OSG 3.2.1 packages. Are you on Windows or >> Linux? > Linux: > Linux Mint 17 - 64bit > OSG 3.2.0~rc1-4 > I used sudo apt-get install 'libopenscenegraph-dev' > Do I need something else? > It builds and runs, it just never gets to the in-race screen. Interestingly, the game is actually running. I can hear acceleration and braking. I hit <Esc> key and get menu music. The screen is just stuck on the post-loading screen. > > Windows: > Win 7 64-bit OSG 3.2.0 > exception: std::bad_alloc at memory location 0x003be178 > After hitting start. (loading ruudskogen) I reverted this OSG 3.0.1, SD now works. Something must be wrong with MY build of OSG 3.2.0. > > >>> I get to the Track loaded screen, the word 'Ready' appears but the game >>> never transitions to the in-race view. >>> The log (38mb) fills up with: >>> >>> [log snipped] >> This is normal when osggraph is working. Search the log for >> "OsgGraph::loadTrack", "OsgGraph::setupView", "OsgGraph::loadCars", >> which are the major initialization points. All these look OK. >> >> Did you manually enable osggraph module in >> <localdir>/config/raceengine.xml? Yes >> >> > > ------------------------------------------------------------------------------ > Slashdot TV. > Video for Nerds. Stuff that matters. > http://tv.slashdot.org/ > _______________________________________________ > Speed-dreams-devel mailing list > Spe...@li... > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel > |